Roll-a-Ball: 6.4 Set the PickUp Colliders as triggers

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In this tutorial, you’ll:

- Revise your PlayerController script to make PickUpGameObjects disappear when they collide with the Player sphere
- Tag PickUp GameObjects and write conditional statements to make sure they’re the only things that disappear
- Set the Prefab PickUp Collider as a trigger and add a Rigidbody component, to make the collectibles work properly

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